CHURN & BURN
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    Rules of Play

    Everything you need to run a game. Takes about 5 minutes to learn.

    You are the head of a mobile game studio. Each round is one month. Pick strategies for acquiring users, keeping them, and making money. The publisher with the highest Final Valuation wins.

    Three play modes

    Mode Best for Pace
    Local Classroom, shared screen As fast as the room
    Online — Live Zoom, in-person with devices Instructor-controlled
    Online — Async Online courses, multi-day Timed deadlines

    Starting cash is set by the instructor (default: $50,000). All teams start with 0 users.

    Each round

    Step 1
    Pick your cards

    Every team secretly chooses one card from each category: Acquisition (A1–A4), Retention (R1–R4), Monetization (M1–M4).

    Step 2
    Reveal

    All teams reveal at the same time.

    Step 3
    Calculate

    The system computes: Effective Retention → Returning Users → Total Users → Revenue → Profit → Cash.

    Step 4
    Discuss & advance

    Review results. Talk strategy. Instructor advances when ready.

    How it works by mode

    Local play

    One screen, one facilitator. Teams announce choices verbally. Facilitator enters cards. Results on shared screen.

    Online — Live

    Each player on own device. Instructor creates session, shares code. Students join, pick cards, lock in. Instructor reveals for everyone.

    Online — Async

    Each round has a deadline. Students submit before deadline. Auto-reveal, auto-advance.

    Quick reference

    Step Local Online Live Online Async
    Cards chosen by Verbal Own device Own device
    Reveal by Facilitator Instructor Deadline (auto)
    Results on Shared screen All screens All screens
    Next round by Facilitator Instructor Automatic
    Missed round N/A 0 users, −25% cash 0 users, −25% cash